SVHS Website Header

SVHS Website Header Component

Scroll down or resize the browser to test responsive behavior. Hover over the nav items to open mega menus.

My Cart

HSS.MD.B.6Common CoreMathStatistics and ProbabilityGrades 9-12

HSS.MD.B.6: Using Probability to Make Fair Decisions

In plain English: HSS.MD.B.6 is an advanced (+) Common Core statistics and probability standard that asks students to use probabilities to make fair decisions, for example by drawing lots or using a random number generator. Students check that a method gives every person the same chance, or an agreed share, and design methods that guarantee it. It is usually taught in a statistics course or Precalculus.

(+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator).

Common Core State Standards for Mathematics · Domain: Using Probability to Make Decisions (MD) · Cluster: Use probability to evaluate outcomes of decisions
Also written as HSS-MD.B.6 or S-MD.6 · Official standard

01

Lesson Plan

60-65 min

Overview

Students learn that a decision is fair, in the probability sense, when the method gives every person the same chance of being chosen, or a chance that matches a share everyone agreed to in advance. They test common methods, such as flipping coins, rolling dice, drawing lots and using a random number generator, by listing equally likely outcomes and computing each person's probability.

When a method is unfair, students repair it: they assign the same number of equally likely outcomes to each person and repeat the process for leftover outcomes. The lesson also shows that drawing lots in turn is fair for every position, and how to build a weighted but fair draw.

Learning Objectives

By the end of this lesson, students will be able to:

  • Explain what makes a decision method fair in terms of probability
  • Decide whether a method that uses coins, dice, cards, lots or a random number generator is fair by computing each person's probability
  • Design a fair method for any number of people, using a re-roll or redraw for leftover outcomes when needed
  • Show that drawing lots without replacement gives every position the same probability
  • Design a fair weighted draw in which each person's chance matches an agreed share

Prior Knowledge Required

Students should already be comfortable with:

  • Uniform probability models with equally likely outcomes 7.SP.C.7
  • Sample spaces for compound events from lists, tables and tree diagrams 7.SP.C.8
  • Independent events and the product rule HSS.CP.A.2

Lesson Procedure

60-65 minutes of class time across 5 phases.

  1. Warm-Up10 minutes

    Warm-Up Prompt

    "Our class has one free ticket to a concert. List three ways we could decide who gets it. Which of your methods are fair, and what do you mean by fair?"

    Collect methods on the board, such as "draw a name from a hat", "the teacher picks", "first to answer a question", "a random number on a calculator". Push students to say what fair means. Settle on a working definition: a method is fair if every person has the same probability of being chosen. Note that some situations call for agreed, unequal shares (for example, more raffle entries for more volunteer hours), which the lesson returns to later.

  2. Direct Instruction20 minutes

    Give the steps for checking or designing a fair method:

    1. Agree on what fair means here: equal chances, or chances that match an agreed share.
    2. Use a device with equally likely outcomes: a fair coin, a fair die, well-mixed slips of the same size, or a random number generator.
    3. List the equally likely outcomes and assign them to people so that each person gets the same number (or the agreed share).
    4. Handle leftover outcomes: if the outcomes do not divide evenly, assign the extras to "repeat the process".
    5. Compute each person's probability to confirm, then announce the method before running it once.
    • Testing a method: two coins for three people

      Ana, Ben and Cal flip two coins: two heads picks Ana, two tails picks Ben, and one of each picks Cal. Is this fair? Repair it.

      Equation: P(Ana) = 1/4, P(Ben) = 1/4, P(Cal) = 2/4 = 1/2: unfair. Fair rule: HH Ana, HT Ben, TH Cal, TT flip again, so each has 1/3

    • Using a re-roll: one die for four people

      Four people number themselves 1-4 and roll one die, rolling again on a 5 or 6.

      Equation: P(person 1) = (1/6)/(1 - 2/6) = (1/6)/(4/6) = 1/4 for each person

    • Drawing lots in turn

      Five people draw straws, one at a time without replacement, and one straw is short. Is drawing first better or worse?

      Equation: P(3rd person) = (4/5)(3/4)(1/3) = 1/5, and every position has probability 1/5

    • A fair weighted draw with a random number generator

      Three volunteers worked 6, 3 and 1 hours and agree that one prize should be drawn in proportion to hours. Use a generator of whole numbers from 1 to 10.

      Equation: 1-6: first volunteer (0.6), 7-9: second (0.3), 10: third (0.1)

    • A method that looks fair but is not

      Two players take turns rolling one die, and the first to roll a 6 goes first in the game. Player A rolls first.

      Equation: P(A) = (1/6)/(1 - 25/36) = 6/11, about 0.55, so the method favors A

    Use Diagram 1 with Example 1: the tree shows four equally likely outcomes, and the unfair rule gives Cal two of them. Use Diagram 2 with Example 3: the person who draws third can only get the short straw if the first two draws were long, and the product of the branch probabilities is still 1/5. For Example 5, ask for a repair: for instance, each player rolls once, the higher roll goes first, and ties roll again.

  3. Guided Practice15 minutes

    Pairs judge four methods and repair any that are unfair. After each, one pair explains its probabilities to the class.

    1. Choose one of three people with one die: 1-2, 3-4 or 5-6. (Fair: each 2/6 = 1/3.)
    2. Choose one of three people with the sum of two dice: 2-4, 5-7 or 8-12. (Unfair: 6/36, 15/36 and 15/36.)
    3. Choose one of five people with a calculator command that returns a random whole number from 1 to 5. (Fair: each 1/5.)
    4. Choose one of three people by drawing a card: hearts, diamonds or a black card. (Unfair: 1/4, 1/4 and 1/2; repair by redrawing on spades.)

    Listen for pairs that treat the sums 2 through 12 as equally likely, and for pairs that count outcomes that are not equally likely.

  4. Independent Practice10-15 minutes

    Students work alone on three problems:

    1. Design a fair way to choose one of 9 people with two dice and no re-rolls. (36 ordered outcomes, 4 for each person, so each has 4/36 = 1/9.)
    2. A teacher picks a student with a random number generator set to 1-30, but the class now has 32 students. What is unfair, and how should the teacher fix it? (Students 31 and 32 can never be chosen; set the range to 1-32.)
    3. Three team members sold 12, 8 and 5 tickets and agree that the prize draw should be proportional to tickets sold. Give each person's probability and a random number range for each. (0.48, 0.32 and 0.20; 1-12, 13-20, 21-25.)
  5. Closure5 minutes

    Exit ticket: To choose one of three people, a student flips a coin until the first head. One flip picks Ari, two flips picks Bea, and three or more flips picks Cy. Is this fair? Give each probability. (No: 1/2, 1/4 and 1/4.)

Differentiation Strategies

For Struggling Students

  • Have students list every equally likely outcome in a table or tree before assigning them to people
  • Use physical devices first (coins, dice, slips) and record 30 trials, then compare the results with the computed probabilities
  • Give a checklist: Are the outcomes equally likely? Does each person get the same number? What happens to leftovers?

For Advanced Students

  • Ask students to find the probability that a re-roll method needs more than two rolls, and the expected number of rolls
  • Have students prove that drawing lots in turn gives every position probability 1/n for any n
  • Ask how to make a fair choice between two people with a coin that lands heads 60% of the time

Assessment Guidance

What to Look For

Check that students base every probability on outcomes that are equally likely, not on labels such as "sum of 7" or "one head". A fair method gives every person the same number of equally likely outcomes, and students should say what happens to leftover outcomes. For drawing lots, look for the product of branch probabilities for later positions, not the answer 1/(number of slips left). For weighted draws, check that the shares add to 1 and that the random number ranges have the right sizes.

02

Classroom Activities

3 Activities

1

Is It Fair? Station Rotation

25 minGroups of 3-4

Six stations each describe a method for making a choice, with the device needed to run it. Groups predict whether the method is fair, compute each person's probability, run it 30 times and compare the results with their computation.

The Six Stations

  • Station 1: Choose one of 3 people with the sum of two dice: 2-5, 6-8 or 9-12 (10/36, 16/36, 10/36: unfair)
  • Station 2: Choose one of 4 people by the suit of a card drawn from a shuffled deck (each 13/52 = 1/4: fair)
  • Station 3: Choose one of 2 people: one calls heads or tails while a fair coin is in the air (each 1/2: fair)
  • Station 4: Choose one of 6 people with a spinner of 6 equal sections (each 1/6: fair)
  • Station 5: Choose one of 2 people with one die: 1-4 or 5-6 (4/6 and 2/6: unfair)
  • Station 6: Three people each draw one of 3 folded slips from a bag in turn; the marked slip wins (each 1/3: fair)

Procedure

  • At each station, write a prediction (fair or unfair) before computing
  • Compute each person's probability from equally likely outcomes
  • Run the method 30 times and record how often each person is chosen
  • For each unfair method, write a repaired version using the same device

Modification for Distance Learning

Students use free online dice, coin, card and spinner simulators, run each station 30 times at home and enter their counts in a shared class table.

2

Fair Assignments with a Random Number Generator

20 minPairs, then whole class

The class uses a random number generator to assign 24 students to 4 project topics so that each topic gets 6 students and every student has the same chance of each topic. Pairs then critique two shortcut methods.

Procedure

  • Number the students 1-24 from the class list
  • Use a random number generator for whole numbers from 1 to 24. Assign the first 6 new numbers to Topic A, the next 6 to Topic B, and so on, skipping any number already used
  • Pairs explain why skipping repeats keeps the method fair
  • Pairs judge two shortcuts: (1) the first 6 students to raise a hand get Topic A; (2) each student rolls a die and rolls again on a 5 or 6, with 1-4 naming the topic

Discussion Questions

  • Shortcut 2 gives each student probability 1/4 for each topic. Why might the topics still not end up with 6 students each?
  • Why is it important to announce the method before generating any numbers?
  • Is it fair to run the generator again if the result "looks unfair", such as three friends on the same topic?

Extension Variation

Connect to experiments: random assignment of subjects to treatments uses the same process. Pairs describe how they would randomly assign 20 plants to two fertilizers, 10 plants each.

3

A Fair Choice from an Unfair Device

20 minPairs

A thumbtack tossed on a desk lands point up or point down, and the two outcomes are not equally likely. Pairs estimate the chance of point up, then test a method for making a fair choice between two people with the thumbtack: toss twice; up-down picks Person A, down-up picks Person B, and a matching pair means toss twice again.

Procedure

  • Toss the thumbtack 40 times and estimate p = P(point up)
  • Run the two-toss method until 20 decisions have been made, recording who is chosen each time and how many pairs of tosses were needed
  • Using your estimate of p, write the probability of up-down, of down-up and of a matching pair
  • Teacher check with p = 0.6: up-down and down-up each have probability 0.24, and a matching pair has probability 0.52

Discussion Questions

  • Why are up-down and down-up equally likely even though up and down are not?
  • Why must a matching pair be thrown out rather than given to one person?
  • Why does the method need more tosses when p is far from 0.5?

Modification for Distance Learning

Students use a bottle cap, or a spreadsheet that returns "up" when a random decimal is below 0.6, as the unequal device.

03

Diagrams & Visual Aids

2 diagrams

Diagram 1: Testing and Repairing a Coin Method

Choosing one of three friends with two fair coins Flip 1 Flip 2 Unfair rule Fair rule 1/2 H 1/2 1/2 1/2 T 1/2 1/2 HH: 1/4 Ana Ana HT: 1/4 Cal Ben TH: 1/4 Cal Cal TT: 1/4 Ben Flip again Cal 1/2, Ana 1/4, Ben 1/4 each 1/3
Two fair coins give four equally likely outcomes, each with probability 1/4. The unfair rule gives Cal two outcomes, so Cal has probability 1/2. The fair rule gives each friend one outcome and repeats on TT, so each friend has probability 1/3.

Diagram 2: Drawing Lots Is Fair in Every Position

Five people draw straws in turn; one straw is short P1 5 left short: 1/5 1/5 = 1/5 long: 4/5 P2 4 left short: 1/4 4/5·1/4 = 1/5 long: 3/4 P3 3 left short: 1/3 4/5·3/4·1/3 = 1/5 long: 2/3 P4 2 left short: 1/2 4/5·3/4·2/3·1/2 = 1/5 long: 1/2 P5 1 left short: 1 4/5·3/4·2/3·1/2·1 = 1/5 Each position has the same chance, 1/5, of drawing the short straw.
For a later person to draw the short straw, every earlier draw must be long. Multiplying along the path gives 1/5 for each of the five positions, so the order of drawing does not matter.

04

Homework Assignment

~30 min

HSS.MD.B.6 Homework: Making Fair Decisions

Directions: For each method, list the equally likely outcomes (or draw a tree), give each person's probability, and state whether the method is fair. When a method is unfair, describe a repaired method and show that it is fair.

Part 1: Is the Method Fair? (Problems 1-3)

  1. Four roommates roll two dice to decide who gets the largest bedroom: a sum of 2-5 picks Dev, 6-7 picks Eli, 8-9 picks Fay and 10-12 picks Gus. (a) Find each roommate's probability. (b) Is the method fair? (c) Assign the 36 outcomes of two dice so that the method becomes fair.
  2. Eight friends draw folded slips from a hat one at a time without replacement. Two slips are marked, and the two friends who draw them wash the dishes. (a) Find the probability that the first person to draw is chosen. (b) Find the probability that the second person is chosen. (c) Does drawing order matter?
  3. Two teams decide who kicks off by taking turns flipping a fair coin; the first team to flip heads kicks off, and Team A flips first. (a) Find the probability that Team A kicks off. (b) Is the method fair? (c) Describe a fair method that uses the same coin.

Part 2: Designing Fair Methods (Problems 4-6)

  1. Design a fair method that uses two dice to choose one of 7 club members. Explain what happens to leftover outcomes and show that each member has probability 1/7.
  2. Three volunteers worked 10, 6 and 4 hours. They agree that one gift card should be drawn in proportion to hours worked. (a) Give each volunteer's probability. (b) Describe a draw that uses a random number generator for whole numbers from 1 to 20.
  3. A coach uses a random number generator that returns a decimal from 0 up to 1 to choose one of five players for a penalty kick: a number below 0.1 picks Ana, from 0.1 up to 0.3 picks Bo, from 0.3 up to 0.5 picks Cy, from 0.5 up to 0.8 picks Dee, and from 0.8 up to 1 picks Eli. (a) Find each player's probability. (b) Is the method fair? (c) Change the cutoffs to make it fair.

Rubric

CriterionFull Credit (2 pts)Partial Credit (1 pt)No Credit (0 pts)
Equally Likely OutcomesAll outcomes listed or shown in a tree, and they are equally likelyOutcomes listed but some not equally likelyNo sample space
ProbabilitiesEach person's probability correctMethod correct with one errorProbabilities missing or guessed
Fairness JudgmentCorrect verdict justified by the probabilitiesCorrect verdict without justificationIncorrect verdict
Repaired or Designed MethodMethod is fair, handles leftovers and is shown to be fairMethod is fair but not justifiedMethod missing or unfair

05

Quiz: 20 Questions

Interactive, with answers

Instructions

Work through the questions in order. Your score updates as you answer, and Reset quiz clears everything so you or your students can try again. Coins and dice are fair unless a question says otherwise.

Multiple choice: pick an option to check it. Short answer: write your answer, then reveal the model answer.

0 of 20 answered · 0 correct

  1. Question 1 of 20 · Multiple Choice

    A class of 20 students draws one name from a hat, but Jess's name was put in twice by mistake, so the hat holds 21 slips. What is P(Jess), and is the draw fair?

  2. Question 2 of 20 · Multiple Choice

    Two friends decide who drives by rolling one fair die: 1, 2 or 3 picks Jo, and 4, 5 or 6 picks Kim. What is P(Jo)?

  3. Question 3 of 20 · Multiple Choice

    To choose one of three people, a card is drawn from a shuffled standard deck: a jack, queen or king picks Pat, an ace picks Quinn, and any other card picks Ray. What is P(Pat)?

  4. Question 4 of 20 · Multiple Choice

    Five people number themselves 1-5 and roll one die, rolling again whenever a 6 comes up. What is the probability that person 1 is chosen?

  5. Question 5 of 20 · Multiple Choice

    Six people draw folded slips one at a time without replacement, and one slip is marked. What is the probability that the fourth person draws the marked slip?

  6. Question 6 of 20 · Multiple Choice

    A teacher chooses one of 25 students with a random number generator for whole numbers from 1 to 25. What is the probability that a given student is chosen?

  7. Question 7 of 20 · Multiple Choice

    Which method is NOT a fair way to choose one of four people?

  8. Question 8 of 20 · Multiple Choice

    Three friends sold 15, 10 and 5 fundraiser tickets. They agree to draw one prize in proportion to tickets sold. What probability should the friend who sold 15 tickets have?

  9. Question 9 of 20 · Multiple Choice

    Two players take turns rolling one die, and the first to roll a 5 or a 6 wins. Player A rolls first. What is P(A wins)?

  10. Question 10 of 20 · Multiple Choice

    A random number generator gives a decimal from 0 up to 1. Below 0.5 picks Ana, from 0.5 up to 0.75 picks Ben, and 0.75 or more picks Cal. Which change makes the method fair?

  11. Question 11 of 20 · Multiple Choice

    A coin lands heads with probability 0.7. To choose between two people, you flip it twice: HT picks Lee, TH picks Max, and HH or TT means flip twice again. Why is this method fair?

  12. Question 12 of 20 · Multiple Choice

    Seven people draw straws in turn, and one straw is short. Before anyone draws, what is the probability that the last person gets the short straw?

  13. Question 13 of 20 · Multiple Choice

    Ella and Finn roll two dice. Ella wins if the sum is 2, 3, 4, 10, 11 or 12, and Finn wins if it is 5, 6, 7, 8 or 9. What is P(Ella wins)?

  14. Question 14 of 20 · Multiple Choice

    A teacher has 30 students but a random number app that gives whole numbers from 1 to 32. She numbers the students 1-30 and generates again whenever 31 or 32 comes up. What is the probability that a given student is chosen?

  15. Question 15 of 20 · Short Answer

    Using two fair dice, one red and one blue, design a fair method to choose one of 12 people, and another to choose one of 8 people. Give each person's probability.

  16. Question 16 of 20 · Short Answer

    A spinner has three sections with angles 90°, 90° and 180°. Tom, Uma and Val are each given one section, and Val gets the 180° section. Find each probability, then repair the method with the same spinner.

  17. Question 17 of 20 · Short Answer

    Ten students draw slips one at a time without replacement. Three slips are marked "presenter". Show that the second student to draw has probability 3/10 of being a presenter.

  18. Question 18 of 20 · Short Answer

    Explain why a group should agree on its random method before running it, and why running it again until someone likes the result is not fair.

  19. Question 19 of 20 · Short Answer

    Rosa worked 9 hours, Sam 6 hours and Tia 5 hours. Design a proportional draw with a random number generator for whole numbers from 1 to 20, and give each probability.

  20. Question 20 of 20 · Short Answer

    Two players each roll one die; the higher roll goes first, and ties roll again. Show that this method is fair, and find the probability that a round ends in a tie.

0 of 20 answered · 0 correct

06

Frequently Asked Questions

10 Questions

What does HSS.MD.B.6 mean?

HSS.MD.B.6 means students use probability to make decisions fairly, for example by drawing lots or with a random number generator. Students must show that a method gives each person an equal chance, or the share that was agreed, and design such methods themselves. It is a (+) standard for advanced courses.

What makes a decision fair in probability?

A decision method is fair when it gives each person the probability they are entitled to before it is run, usually equal chances. It does not mean everyone likes the result. To check, list equally likely outcomes and count how many belong to each person.

Is drawing names from a hat really fair?

Yes, if the slips are the same size and shape, the hat is mixed well and nobody looks. Those conditions make every slip equally likely. Folded slips of different sizes, or names added at the top after mixing, can make the draw unfair.

Does it matter whether you draw first or last when drawing lots?

No, every position has the same chance before the drawing starts. A later person can only win if the earlier draws missed, and that reduced chance exactly balances the better odds among the remaining slips. Students can verify this with a tree diagram.

How do you use a random number generator to make a fair choice?

Number the people from 1 to n, set the generator to produce whole numbers from 1 to n, and run it once. To choose several people, keep generating and skip numbers already used. If the generator's range is larger than n, throw out the extra numbers and generate again.

How can one die choose fairly among a number of people other than 2, 3 or 6?

Assign the same number of faces to each person and roll again on the leftover faces. For example, for four people use 1-4 and re-roll 5 and 6. For larger groups, use two dice (36 outcomes) or a random number generator in the same way.

Can a fair decision give people different chances?

Yes, when everyone agrees in advance that chances should match a share, such as raffle entries for hours volunteered or tickets sold. The method is fair if each person's probability equals the agreed share, for example 6/10 for someone who did 6 of the 10 hours.

Is HSS.MD.B.6 taught in Algebra 2 or in statistics?

It is usually taught in a statistics course or in Precalculus, and sometimes in an advanced Algebra II course. It is a (+) standard, so it goes beyond the core that all students take. It fits naturally alongside expected value (HSS.MD.B.5) and random assignment in experiments.

What mistakes do students make when judging fairness?

A common mistake is treating outcomes as equally likely when they are not, such as the sums of two dice or the number of heads in several coin flips. Others are ignoring leftover outcomes, judging a method by one run, and thinking that later positions in a draw are better or worse.

How does HSS.MD.B.6 connect to experiments and surveys?

Random assignment and random sampling are fair decisions in exactly this sense. In an experiment, each subject should have the same chance of each treatment, and in a simple random sample each group of the chosen size should be equally likely. Students meet these ideas in HSS.IC.B.3.