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7.SP.C.8Common CoreMathStatistics and ProbabilityGrade 7

7.SP.C.8: Probability of Compound Events

In plain English: 7.SP.C.8 is the Common Core grade 7 math standard that asks students to find probabilities of compound events, events that combine two or more chance steps, such as rolling two number cubes. Students show the sample space with organized lists, tables and tree diagrams, count the outcomes in an event, and design simulations to estimate probabilities that are hard to count.

Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

  1. a.Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.
  2. b.Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., "rolling double sixes"), identify the outcomes in the sample space which compose the event.
  3. c.Design and use a simulation to generate frequencies for compound events. For example, use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?
Common Core State Standards for Mathematics · Domain: Statistics and Probability (SP) · Cluster: Investigate chance processes and develop, use, and evaluate probability models.
Also written as 7.SP.8 · Official standard

01

Lesson Plan

60 min

Overview

A compound event is an event that combines two or more chance steps, such as rolling two number cubes or flipping a coin three times. Students learn that its probability works just like the probability of a simple event (one step): it is the fraction of the equally likely outcomes in the sample space (the list of all possible outcomes) for which the event happens. The work is in finding all the outcomes without missing any.

Students use three tools to show a sample space: an organized list, a table and a tree diagram. They turn everyday events, such as "rolling double sixes" or "a tie", into a set of outcomes. When counting is hard, they design a simulation: they act out the chance process many times with a simple tool, such as random digits (digits from 0 to 9 picked so that each is equally likely), coins or number cubes, and use the relative frequency. The official example uses random digits to estimate how many blood donors it takes to find one with type A blood. Simulation results on this page are invented, made by a computer simulation so that they vary like real results.

Learning Objectives

By the end of this lesson, students will be able to:

  • Show the sample space of a compound event with an organized list, a table or a tree diagram
  • Identify the outcomes that make up an event described in everyday words, such as "a tie" or "double sixes"
  • Find the probability of a compound event as the fraction of equally likely outcomes in which it happens
  • Design a simulation for a compound event, carry it out, and use it to estimate a probability
  • Compare a simulation's estimate with the probability found by counting

Prior Knowledge Required

Students should already be comfortable with:

  • Uniform probability models, where each outcome has the same probability 7.SP.C.7
  • Estimating a probability from relative frequency 7.SP.C.6
  • Probability as a number from 0 to 1 7.SP.C.5
  • Multiplying whole numbers to count equal groups, for example 6 groups of 6 3.OA.A.1

Lesson Procedure

60-60 minutes of class time across 5 phases.

  1. Warm-Up10 minutes

    Warm-Up Prompt

    "You roll two number cubes and add the numbers. Which is more likely: a sum of 7 or a sum of 12? Or are they equally likely? Explain."

    Many students say every sum from 2 to 12 is equally likely. Ask them to find all the ways to make each sum. A sum of 12 needs (6, 6), only one way. A sum of 7 can be (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) or (6, 1), six ways. So a sum of 7 is six times as likely: 6/36 against 1/36. Point out that (1, 6) and (6, 1) are different outcomes, because the two cubes are different. This is the idea of the whole lesson: count the equally likely outcomes, not the results.

  2. Direct Instruction20 minutes

    1. Organized list: write the outcomes in a fixed order, so none is missed or repeated. Hold the first step fixed and run through every choice for the second step.
    2. Table: for two steps, put the first step's outcomes down the side and the second step's across the top. Each cell is one outcome (Diagram 1).
    3. Tree diagram: draw one set of branches for each step. Each path from the start to the end of the tree is one outcome (Diagram 2). Trees work for three or more steps.
    4. Find the probability: count the outcomes in the event and divide by the number of outcomes in the sample space, as long as the outcomes are equally likely.
    5. Simulation: choose a tool whose outcomes match the probabilities, decide what one trial (one run of the whole compound event) is and what counts as a success, run many trials, and find the relative frequency of success.
    • Organized list

      Two friends play one round of rock-paper-scissors, and each picks rock (R), paper (P) or scissors (S) at random. Find the probability of a tie.

      Equation: List with the first player's choice fixed: RR, RP, RS, PR, PP, PS, SR, SP, SS, so 9 outcomes. A tie means both pick the same: RR, PP, SS. P(tie) = 3/9 = 1/3.

    • Table, the official event "rolling double sixes"

      Two number cubes are rolled. Find the probability of rolling double sixes and of a sum of 8.

      Equation: The table has 6 × 6 = 36 equally likely outcomes. Double sixes is one outcome, (6, 6): P = 1/36. A sum of 8 is (2, 6), (3, 5), (4, 4), (5, 3), (6, 2): P = 5/36 (Diagram 1).

    • Tree diagram

      A coin is flipped 3 times. Find the probability of exactly two heads and of at least one tail.

      Equation: The tree has 2 × 2 × 2 = 8 paths. Exactly two heads: HHT, HTH, THH, so P = 3/8. At least one tail: every outcome except HHH, so P = 7/8 (Diagram 2).

    • Simulation with random digits, the official example

      40% of donors have type A blood. What is the probability that it takes at least 4 donors to find one with type A? Use random digits: 0, 1, 2, 3 stand for a type A donor (4 of 10 digits is 40%) and 4 to 9 for another type.

      Equation: Read digits until one is 0-3; that is one trial. The row 91740 02975 50473 68813 98491 651 gives 10 trials: 91, 740, 0, 2, 97550, 473, 6881, 3, 98491, 651. Three of them (97550, 6881, 98491) need 4 or more donors: 3/10. A class ran 100 trials and got 23 (invented results), so P ≈ 0.23.

    • Design a simulation, then check by counting

      Jo guesses on a quiz of 4 true-false questions. Estimate the probability that she gets at least 3 right.

      Equation: Tool: flip 4 coins for one trial; heads means a right answer. Success: 3 or 4 heads. A class ran 40 trials and got 11 successes (invented results): about 0.28. Check with an organized list: 16 outcomes, and 5 have 3 or more right (4 with exactly 3, 1 with all 4), so P = 5/16 ≈ 0.31.

    For the donor problem, show why counting is possible but slow: the first three donors have 10 × 10 × 10 = 1,000 equally likely digit patterns, and 6 × 6 × 6 = 216 of them have no 0-3. So the probability is 216/1000 = 0.216, close to the simulation's 0.23. Ask: "Why is the simulation not exactly 0.216?" (Chance results vary; more trials would come closer.)

  3. Guided Practice15 minutes

    Pairs solve these problems. For each one, they choose a list, a table or a tree, and say why.

    Guided practice problems with answers
    ProblemAnswer
    A spinner with 4 equal sections, A, B, C and D, is spun twice. Find P(the same letter both times) and P(B, then C).16 outcomes: P(same) = 4/16 = 1/4; P(B then C) = 1/16
    A coin is flipped and a number cube is rolled. Find P(tails and an even number).Table: 2 × 6 = 12 outcomes; T2, T4, T6, so 3/12 = 1/4
    A spinner with 3 equal sections numbered 1, 2, 3 is spun, then a coin is flipped. Find P(an odd number and heads).Tree: 6 outcomes; 1H and 3H, so 2/6 = 1/3
    Two number cubes are rolled. List the outcomes in the event "the two numbers differ by 4" and find its probability.(1, 5), (5, 1), (2, 6), (6, 2): 4/36 = 1/9

    Watch for students who count (1, 5) and (5, 1) as one outcome, and for lists that skip outcomes because they were not written in a fixed order.

  4. Independent Practice10 minutes

    Independent practice problems with answers
    ProblemAnswer
    A spinner with 3 equal sections (red, blue, yellow) is spun twice. Find P(no red).9 outcomes; BB, BY, YB, YY: 4/9
    Two number cubes are rolled. Find P(both numbers are even).3 × 3 = 9 of 36 outcomes: 9/36 = 1/4
    A coin is flipped, then a spinner with 4 equal sections numbered 1 to 4 is spun. Find P(tails or a 4).8 outcomes; T1, T2, T3, T4, H4: 5/8
    Two number cubes are rolled. Find P(at least one cube shows a 6).11 of the 36 cells have a 6: 11/36
  5. Closure5 minutes

    Exit ticket: (1) Two friends each pick a whole number from 1 to 3 at random. Make an organized list and find P(the two numbers add to 4). (Answer: 11, 12, 13, 21, 22, 23, 31, 32, 33; the sum is 4 for 13, 22 and 31, so 3/9 = 1/3.) (2) An event has a 30% chance each time. Describe how random digits could stand for it. (Answer: for example, 0, 1, 2 mean "yes" and 3 to 9 mean "no".) (3) In one sentence: when would you use a simulation instead of a list?

Differentiation Strategies

For Struggling Students

  • Give partly filled tables and trees, so students complete the sample space before they count
  • Use color: highlight the outcomes in the event, as in Diagram 1, before writing the fraction
  • Run simulations with physical tools (coins, number cubes) before moving to random digits

For Advanced Students

  • Ask students to find the exact probability for the donor problem that it takes exactly 2 donors, by counting digit patterns, and to check it with the simulation data
  • Ask students to explain why a tree for 4 coin flips has 16 paths without drawing it
  • Have students design a simulation for an event with probability 1/3 using a number cube, and one using random digits (hint: skip some digits)

Assessment Guidance

What to Look For

Check that every sample space is complete and that ordered outcomes, such as (1, 5) and (5, 1), are counted separately. Students should circle or highlight the outcomes in the event before writing a probability. For simulations, a complete design names the tool, how its outcomes match the probabilities, what one trial is, what counts as a success, and how many trials to run. When the simulation and the counted probability differ a little, students should say this is normal for chance results.

02

Classroom Activities

3 Activities

1

Sum Race

15 minPairs

Eleven racers, numbered 2 to 12, line up on a track with 8 spaces. Pairs roll two number cubes, and the racer whose number equals the sum moves one space. Students test their warm-up ideas and then explain the results with a table.

Procedure

  • Before the race, each student writes which racer they think will win and why
  • Roll two number cubes, add, and move that racer one space. Stop when a racer reaches space 8
  • Race three times and record the winner of each race
  • Make a 6 × 6 table of sums, like Diagram 1, and find the probability for each racer's sum

Discussion Questions

  • Which racer has the best chance to win? Use the table to explain.
  • Racer 2 and racer 12 have the same probability of moving. What is it?
  • Would racer 1 ever move? Why is there no racer 1 on the track?

Modification for Distance Learning

Use a two-dice roller app or the random number key of a calculator (two numbers from 1 to 6 each turn) and a shared racetrack slide.

2

Two Bags

15 minGroups of 3

Bag 1 holds a red, a blue and a green cube. Bag 2 holds a red and a blue cube. A player draws one cube from each bag without looking and wins when the colors match. Groups decide whether it is a good game to play.

Procedure

  • Each student guesses the probability of a match
  • Draw a tree diagram: 3 branches for bag 1, then 2 for bag 2. List the 6 outcomes and circle the matches, RR and BB. P(match) = 2/6 = 1/3
  • Play 30 rounds, putting the cubes back each time, and record the number of matches. The model predicts about (1/3)(30) = 10
  • Organize the same 6 outcomes in a table and in an organized list, and compare the three tools

Discussion Questions

  • Was your number of matches close to 10? What would you expect if the whole class pooled its rounds?
  • Why does green never match?
  • Which change would make a match more likely: adding a green cube to bag 2 or taking the green cube out of bag 1? Use a tree to check.
3

Simulate It

20 minGroups of 3-4

Groups run the official blood donor simulation with random digits, then design their own simulation for a new compound event.

Part 1: The Donor Simulation

  • Use a printed table of random digits or a calculator's random number key (digits 0 to 9, each equally likely)
  • 0, 1, 2, 3 mean a type A donor; 4 to 9 mean another type. Read digits until a 0-3 appears. That is one trial; record how many digits (donors) it took
  • Each group runs 10 trials, and the class pools its trials to estimate P(at least 4 donors)

Part 2: Design Your Own

  • A cereal brand puts one of 3 stickers, each equally likely, in every box. Estimate the probability that 4 boxes give all 3 stickers
  • Design the simulation: for example, roll a number cube, where 1-2 is sticker A, 3-4 is sticker B and 5-6 is sticker C. One trial is 4 rolls, and a success is a trial with all three stickers
  • Run 10 trials per group and pool the class results. In one sample class (invented results), 24 of 60 trials were successes: about 0.40

Discussion Questions

  • Why do 0, 1, 2, 3 stand for type A, and not 0 to 4?
  • Why must a trial in Part 2 be 4 rolls and not 1 roll?
  • For teachers: counting all 3 × 3 × 3 × 3 = 81 equally likely outcomes shows that 36 contain all three stickers, so the exact probability is 36/81 = 4/9 ≈ 0.44. How close did the class come?

03

Diagrams & Visual Aids

2 diagrams

Diagram 1: A Table for Two Number Cubes

Sample space for rolling two number cubes: 36 equally likely outcomes Second cube First cube 1 2 3 4 5 6 1 2 3 4 5 6 7 2 3 4 5 6 7 8 3 4 5 6 7 8 9 4 5 6 7 8 9 10 5 6 7 8 9 10 11 6 7 8 9 10 11 12 Sum of 8 5 outcomes: (2, 6) (3, 5) (4, 4) (5, 3) (6, 2) Each cell is one outcome (first cube, second cube); the number in it is the sum. P(sum of 8) = 5/36. The outcome (6, 6), double sixes, is only 1 cell: P = 1/36.
The table shows all 36 equally likely outcomes of rolling two number cubes, with the first cube down the side and the second across the top. Each cell shows the sum. The five shaded cells make up the event "a sum of 8", so P(sum of 8) = 5/36. The event "double sixes" is the single cell (6, 6), so its probability is 1/36.

Diagram 2: A Tree Diagram for Three Coin Flips

Tree diagram: flipping a coin 3 times gives 8 equally likely outcomes 1st flip 2nd flip 3rd flip Outcome H T H T H T H T H T H T H T HHH HHT HTH HTT THH THT TTH TTT Exactly two heads (highlighted): HHT, HTH, THH, so P = 3/8.
Each flip splits every branch into H (heads) and T (tails), so there are 2 × 2 × 2 = 8 paths, one for each equally likely outcome. The highlighted outcomes HHT, HTH and THH make up the event "exactly two heads", so its probability is 3/8.

04

Homework Assignment

~30 min

7.SP.C.8 Homework: Compound Events, Sample Spaces and Simulations

Directions: Show the sample space for every problem with an organized list, a table or a tree diagram. Circle the outcomes in each event before you write a probability. For simulations, name the tool, what one trial is and what counts as a success.

Part 1: Lists and Tables (Problems 1-2)

  1. A sandwich shop's "surprise lunch" picks one bread (white or wheat) and one filling (turkey, cheese or egg) at random. (a) Make an organized list of the outcomes. (b) Find P(wheat bread with egg). (c) Find P(no turkey).
  2. A number cube is rolled and a spinner with 4 equal sections numbered 1 to 4 is spun, and the two numbers are added. (a) Make a table of the sums. (b) Find P(a sum of 6). (c) Find P(the number on the cube is larger than the number on the spinner). (d) Describe in everyday words an event with probability 1/8.

Part 2: Tree Diagrams (Problems 3-4)

  1. Kim picks an outfit by flipping a coin three times: the first flip chooses the shirt (red or white), the second the pants (jeans or khakis), the third the shoes (sneakers or sandals). (a) Draw a tree diagram. (b) Find P(white shirt, jeans and sneakers). (c) Find P(the outfit has sandals or jeans).
  2. Spinner A has 4 equal sections numbered 1 to 4, and spinner B has 2 equal sections numbered 1 and 2. Both are spun and the numbers are added. (a) Show the sample space with a tree or a table. (b) Find P(the sum is 4). (c) Find P(the sum is odd).

Part 3: Simulations (Problems 5-6)

  1. A cereal brand puts a prize code in 20% of its boxes. You want to estimate the probability that you must buy at least 3 boxes to get your first code. (a) Explain why the digits 0 and 1 can stand for a box with a code. (b) Explain why only the first 2 digits of each trial matter. (c) Use these 20 pairs of random digits, one pair per trial, to estimate the probability: 65 32 69 48 46 90 30 72 25 24 99 01 90 64 31 57 28 01 12 20. (d) Counting all 100 equally likely pairs gives 64/100. Compare.
  2. In a video game, each treasure chest has a 1/4 chance of holding a key. (a) Design a simulation, with a spinner or with random digits, to estimate the probability of finding at least one key in 2 chests. Name the tool, one trial and a success. (b) Find the exact probability by listing the 16 equally likely outcomes of two spins of a spinner with 4 equal sections.

Rubric

CriterionFull Credit (2 pts)Partial Credit (1 pt)No Credit (0 pts)
Sample SpaceComplete list, table or tree with every outcome onceOne or two outcomes missing or repeatedSample space missing or mostly wrong
Identifying the EventAll outcomes in the event marked correctlyMost outcomes markedEvent outcomes not identified
ProbabilityFraction of outcomes in the event, simplifiedCorrect count, wrong total or not simplifiedMissing or wrong
SimulationTool, trial and success clearly defined; estimate found and comparedDesign has one unclear partNo working design

05

Quiz: 20 Questions

Interactive, with answers

Instructions

Work through the questions in order. Your score updates as you answer, and Reset quiz clears everything so you or your students can try again.

Multiple choice: pick an option to check it. Short answer: write your answer, then reveal the model answer.

0 of 20 answered · 0 correct

  1. Question 1 of 20 · Multiple Choice

    A coin is flipped twice. Which list is the sample space?

  2. Question 2 of 20 · Multiple Choice

    A number cube is rolled and a spinner with 5 equal sections numbered 1 to 5 is spun. How many outcomes are in the sample space?

  3. Question 3 of 20 · Multiple Choice

    Two number cubes are rolled. What is the probability of rolling doubles (both cubes show the same number)?

  4. Question 4 of 20 · Multiple Choice

    Two number cubes are rolled. Which outcomes make up the event "the sum is 5"?

  5. Question 5 of 20 · Multiple Choice

    A coin is flipped, and then a spinner with 5 equal sections (A, B, C, D, E) is spun. How many paths does the tree diagram have?

  6. Question 6 of 20 · Multiple Choice

    Two number cubes are rolled. What is the probability that the sum is 4?

  7. Question 7 of 20 · Multiple Choice

    A bag has 2 red and 3 blue cubes. You draw a cube, put it back, and draw again. What is P(both draws are blue)?

  8. Question 8 of 20 · Multiple Choice

    A team has a 1/3 chance of winning each game. Which simulation estimates the probability that it wins at least 2 of its next 3 games?

  9. Question 9 of 20 · Multiple Choice

    A student ran 40 trials of the donor simulation and found that 9 trials needed at least 4 donors. What is the estimate of P(at least 4 donors)?

  10. Question 10 of 20 · Multiple Choice

    In the donor simulation, the digits 0-3 mean a type A donor. Which string of digits is one trial that needed at least 4 donors?

  11. Question 11 of 20 · Multiple Choice

    A family picks a snack at random (popcorn or pretzels) and a drink at random (water, juice or lemonade). What is P(pretzels and not water)?

  12. Question 12 of 20 · Multiple Choice

    A coin is flipped 3 times. What is P(all three flips are the same)?

  13. Question 13 of 20 · Multiple Choice

    How do you find the probability of a compound event when all the outcomes are equally likely?

  14. Question 14 of 20 · Multiple Choice

    Two spinners each have 3 equal sections numbered 1, 2, 3. Both are spun and the numbers are multiplied. What is P(the product is even)?

  15. Question 15 of 20 · Short Answer

    Two of the four students Ana, Ben, Cal and Dee will be picked at random to be class representatives. Make an organized list of the possible pairs, then find P(Ana is picked).

  16. Question 16 of 20 · Short Answer

    Two number cubes are rolled. List the outcomes in the event "the two numbers differ by 2" and find its probability.

  17. Question 17 of 20 · Short Answer

    A coin is flipped twice, and then a spinner with 3 equal sections numbered 1, 2, 3 is spun. (a) How many outcomes does the tree diagram have? (b) Find P(exactly one head and an odd number).

  18. Question 18 of 20 · Short Answer

    For the official donor example (40% of donors have type A blood), explain how random digits act out the problem. Then use these invented results: in 60 trials, 13 needed at least 4 donors. Estimate the probability.

  19. Question 19 of 20 · Short Answer

    25% of cereal boxes contain a free ticket. Design a simulation to estimate the probability that none of 3 boxes has a ticket. Name the tool, one trial and a success. Then find the exact probability with a spinner model of 4 equal sections.

  20. Question 20 of 20 · Short Answer

    Two number cubes are rolled. Describe in everyday words the event made of the outcomes (4, 6), (5, 5), (6, 4), (5, 6), (6, 5), (6, 6), and give its probability.

0 of 20 answered · 0 correct

06

Frequently Asked Questions

10 Questions

What does 7.SP.C.8 mean?

7.SP.C.8 means students find probabilities of compound events, events made of two or more chance steps. They show all the outcomes with an organized list, a table or a tree diagram, count the outcomes in the event, and divide by the total. When counting is hard, they design a simulation and use its relative frequency.

What is a compound event in 7th grade math?

A compound event combines two or more chance steps, such as flipping two coins or rolling a number cube and spinning a spinner. "Getting heads on both coins" is a compound event. A simple event has one step, such as rolling a 4 on one number cube.

When should students use a list, a table or a tree diagram?

Any of the three works, and the best choice depends on the number of steps. A table is clear for exactly two steps, such as two number cubes. A tree diagram works for two or more steps and shows the order of the steps. An organized list is quick when there are few outcomes, as in rock-paper-scissors.

What grade is 7.SP.C.8, and what comes after it?

7.SP.C.8 is a grade 7 standard, the last in the grade 7 probability cluster. It builds on probability models from 7.SP.C.7. In high school, students study independent events and conditional probability (HSS.CP.A.2) and use counting methods for compound events (HSS.CP.B.9).

Why are (1, 6) and (6, 1) different outcomes?

They are different because the two number cubes are different objects. Imagine one red cube and one blue cube: red 1 with blue 6 is not the same as red 6 with blue 1. Counting both keeps all 36 outcomes equally likely. Treating them as one outcome is a frequent source of wrong answers.

What is a simulation in probability?

A simulation acts out a chance process with a simpler tool, such as coins, number cubes, spinners or random digits, many times. Each run is a trial. The relative frequency of success in many trials estimates the probability. Simulations are useful when the sample space is too large to list.

How do random digits work in the 7.SP.C.8 blood donor example?

Random digits work because each digit from 0 to 9 is equally likely, so 4 of the 10 digits stand for a 40% chance. In the official example, 0 to 3 mean a donor with type A blood. Students read digits until one is 0 to 3 and count how many donors that took. Many trials give an estimate of the probability that it takes at least 4 donors.

Why doesn't the simulation give the exact answer?

A simulation is a chance process itself, so its results vary from run to run. With more trials, its relative frequency usually gets closer to the exact probability. That is why classes pool their trials, and why a simulation estimate is always stated as "about".

What mistakes should teachers watch for?

A common mistake is counting results instead of outcomes, for example treating the 11 sums of two cubes as equally likely. Other frequent errors are missing outcomes in unorganized lists, adding the number of choices instead of multiplying them, and simulations in which one trial does not act out the whole compound event.

How can parents help with 7.SP.C.8 at home?

Parents can use everyday choices. Ask: "If we pick a random shirt from 3 and random pants from 2, how many outfits are possible?" (6.) Play a few rounds of rock-paper-scissors, and ask your child to list all 9 outcomes and find the chance of a tie.